Learning the Ropes
Find a Beach
Stake the Rack into the sand using a back and forth motion while pressing down until the base is firmly embedded in the sand. Make sure the shorter post is facing the thrower.
Form the Scoring Pit by dragging a rope in a circle around the Rack a few times.
Take 10 steps (20 feet) from the Rack and draw a line in the sand to throw from. Or, stake the second Rack into the sand with the shorter post facing the opposing Rack.
The game- Old School Beach Ropes
1 - 4 players or teams.
One-on-one can be played with a single Rack or double Racks, team play requires double Racks. In one-on one players throw ropes from the same end of the court. In team play, one player from each team throws from opposite ends of the court. All other rules are generally the same for one-on-one and team play.
Each player chooses two weighted Throwing Ropes with matching leather bands. Players then pitch, throw, or toss their ropes in an attempt to reach 21 points first by landing them in the Scoring Pit and encircling the Racks multiple scoring opportunities.
Priority (who goes first) at the start of the game is determined by each player throwing one rope. The highest scoring rope, or closest to the Rack receives Priority. During play, the winner of each Set has Priority in the next Set.
A players feet cannot step past the Rackline (the Rack) when throwing a rope. Doing so cancels out the score for that rope.
Players alternate throwing ropes one at a time until each player has thrown both ropes. Ropes should not be removed from the Scoring Pit until scores are tabulated.
Old School Beach Ropes is played using cancellation scoring. The scores of each player cancel out the scores of their opponent at the end of each Set. The remaining score goes to the winner. Note: only one player can score in each Set. Example, player one scores 4 points, player two scores 3 points, cancel/subtract the 3 points from player two, leaving player one with 1 point for the Set win.
The game- Kook or Duke
1 - many players
40 Ropes, total points game
Each player throws 4 ropes (any color) in a row then tabulates their total score. Then the next player throws.
Play continues back and forth until all players have thrown a total of 40 ropes each (10 Sets). Highest score wins.
There are 160 possible points.
0 - 39 points - Kook
40 - 59 points - Average Joe
60 - 79 points - Pro
80 - 99 points - Master
100 - 119 points - Legend
120 - 139 points - Icon
140 - 160 points - Duke
The game- Hang 10
1 - many players
Players choose matching ropes and alternate throwing one at a time until each player has thrown both ropes.
First player to get 10 Hangers wins! Frontside or Backside.
No other points count in Hang 10.
Throwayays, style points, & cheaters
Any rope that lands outside of the Scoring Pit, or to be exact, beyond one outstretched ropes distance from the Rack, is worth 0 points and is referred to as a Throwaway.
Any rope landing within the Scoring Pit, or within one outstretched ropes distance of the Rack is worth 1 Style Point.
Any rope that comes to rest touching, but not encircling the Rack is called a Cheater and is worth 2 points.
Any rope that lands between the posts in the curl of the Rack has scored a Hanger worth 3 points. Hangers can be both on the front post (Frontside Hanger) and the back post (Backside Hanger).
Any rope that fully encircles the Rack is worth 4 points and is also called a Rack.
Layday Lingo -Our surf inspired game gets some surf inspired terms
Beach Ropes - The best beach game of all time, invented 2017, patent pending
Blown out - Conditions are too extreme to play in - high winds, rain, etc...
Bomb - A rope thrown with an extra high arc
Bump - A thrown rope that knocks another rope into, or out of, a scoring opportunity
Burn - A thrown rope that lands on top of an opponents rope, cancelling out the scores, AKA Dropping In
Cancellation Scoring - The scores of each player cancel out the scores of their opponent at the end of each set. The remaining score goes to the winner - Note: only one player can score in each set. Example: Player one scores 4 points, player two scores 3 points, cancel/subtract the 3 points from player two, leaving player one with 1 point for the set win
Cheater - A thrown rope that comes to rest touching the Rack, but not encircling it
Claim - A celebratory action after a scoring rope is thrown
Clean Up Set - When one player scores 6 points or more in one set, and their opponent scores no points
Dropping In - A thrown rope that lands on top of an opponents Hanger or Rack, cancelling out the scores
Hanger - A rope that lands between the posts on the Rack, worth 3 points / AKA - Hooked, In the Curl, Frontside Hanger, Backside Hanger
Lip - The outermost edge of the Scoring Pit
Pit - The scoring area created by dragging a rope in a circle around the Rack
Pitch - An underhanded throwing style
Priority - Who goes first
Rack - A thrown rope that fully encircles the Rack worth 4 points / Also the scoring apparatus for Layday Beach Ropes
Rackline - The imagined foul line created by the Rack
Set - The act of players throwing two ropes each and tabulating the score for those ropes
Style Point - A rope that lands inside of the Scoring Pit not touching the Rack, worth 1 point
Throwaway - A rope that lands outside of the Scoring Pit / a dead rope worth 0 points
Wash - A tie Set